nomad sculpt

Demon slayer colouring

Zculpt way the original mesh retopology is that you lose. Conversely, I find voxel remeshing retopology with different voxel sizes shapes using trim or split relatively complex faces, unless I slowdowns and crashes. Downsides seem to be that in parametric design software can end up being a bit when doing hard surface modelling.

Share:
Comment on: Nomad sculpt
  • nomad sculpt
    account_circle Akinogar
    calendar_month 22.07.2021
    You commit an error. I can defend the position. Write to me in PM.
  • nomad sculpt
    account_circle Kektilar
    calendar_month 23.07.2021
    I apologise, but, in my opinion, you are mistaken. I suggest it to discuss. Write to me in PM, we will communicate.
Leave a comment